ONE BUT DWARF is a simple puzzle platformer about an anonymous dwarf that decides to leave the caves and pursue his dream about living on the surface. It is not as easy as one may think but there are others that will do their best to help poor dwarf leave the ugly, dark place and fulfill his one and only dream.

The goal of each level is to reach the exit. It may require some sacrifices but don’t worry – ONLY ONE dwarf has to get to the gate. 

Game prepared for GMTK Jam 2019

Roadmap of fixes and improvements:

Update 1. General game control improvements (Delivered 12.08.2019)

  • Making the jump much easier by adding coyote time.  
  • Reducing screen shakes and fades times.
  • Removing 'automatic' switching dwarfs when one of them dies.

Update 2. Graphical enhancments

  • Adding more elements to levels in order to break the color monotony. 
  • Adding animations and simple particle effects. 
  • Several dwarf characters.
  • Better animations.
  • Better menu, ending screen and about page.

Update 3. Gameplay extension 

  • Adding more mechanics to the game 
  • Adding extra levels
  • Achievements 

Potentially some other fixes and improvements :)

Development log

Comments

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Hello Everyone! I have uploaded new version of the game. 

Main changes include:

  • Making the jump much easier by adding coyote time.  
  • Reducing screen shakes and fades times.
  • Removing 'automatic' switching dwarfs when one of them dies.
(+1)

It is nice design, really fun game to play. I love this! :D. But I think you can improve the jump with some allow-jump-delay after player out off platform. In my opinion it would make the jump smoother.

(-2)

it is a really good game and fun to play but you could have made somthing more creative and around the theme

The art is quite effictive and nicely made! The music is also good. The jumping is a bit hard to handle though... 

Best, Antoine from Corridor.

(1 edit)

Thank you so much! Do you mean difficulty of jumps or a 'feeling' of a jump? I was wondering if the jumps should have a little bit extra force but I was afraid this may significantly decrease the difficulty. 

I'm not sure hwo to describe it, but it feels like the dwarf is super super heavy and that you have to jump from a very precise spot to get to the target platform, else you fall. But yeah, I guess it would it part of the challenge then =)